Development:
- You can check in our last Waxel News #6 what was already working
- The following was added:
- Citizen NFT packs can be burned and their quantity is added to the account
- Gathering / searching for raw materials with all gatherer professions
- Refining raw materials to refined materials with all refiner professions
- Crafting items with all crafter professions
- Equipping items on the according gatherer profession to get boosts
- As you can see most on the smart contracts side is finished and ready to be tested
Art / Assets:
- The citizen and professions are finished
- You already had the pleasure to meet Luke the Lumberjack
- I’m pretty sure that in the next days you will also meet some of the other professions
- All materials and items are also finished
- Next step will be the creation of the title / intro screen
- We will add a #sneak-peek channel in Discord where we will drop all the asset / art pieces one of the other until the release of Waxel World
UX / UI
- The concept for the UX / UI is finally finished and ready to be developed
- Believe me that I would never thought that it takes so long… there are like a million possibilities with arranging elements and having meaningful user journey paths
- But have a look for yourself how the concept looks like we will develop on:
More
- Besides the direct work on the Waxel World, we are also going to also do the following:
- After all the art / assets are finished, we are going to create a video trailer
- Our website will also be overhauled to look more like a “video game” project
- Order fitting background music for the title / intro and ingame screen